This structure was built to replicate the popular Milton Bradley
Simon game.
To provide an interactive experience, the structure lit up and was
controlled by an Arduino and touch-sensitive control pad to provide the
real game experience.
The first step was designing the structure in Sketchup.
A cut sheet of plywood would go between each level to provide
support to the huge structure. I took a snapshot of every
level on a grid to mark where each can would be placed.
The darker cans were the buttons and had some space between them so
that the LED lights could shine through.
I sharpied the grid onto thin sheets of plywood and precisely placed
and traced each can's position using a tape measure.
I repeated this process 19 times and used the model on my laptop as a
guide.
There isn't a picture that really shows how heavy this thing was. We had
to reinforce most layers with wood beams internally to keep the sides up.
We still didn't trust it so we gave it some support on the outside.
The hard part was over and now we got to move on to the fun stuff:
bringing it to life.
Each button was lit up with 49 individual LEDs connected to the Arduino.
The wires extended 10 feet in front of the structure so it could be played
from a distance.
To make for easier assembly and disassembly, the wires powering the
lights were cut between each layer and connectors joined them together
at assembly time.
I started attaching the wires to the Arduino to power the lights as well
as a small speaker. The game sounds would be played from the speaker
using the pulse-width modulation technique to produce the right tone.
The Arduino inside the control box took touch input from four copper
touchpads. To turn on the lights for a button,
the Arduino used transistors to send power to the lights from three AA batteries.
A button to start the game and a motion sensor were also connected.
The four touch-sensitive buttons were made of copper which acted as
capacitive sensors. Colored duct tape covered the copper sheet to make
the button colors match the game.
We found a big red illuminating button and put it next to the game
buttons. A motion sensor on the controller would flash the light inside
the start button to invite someone walking by to play the game.
Potato-quality photos of the controller finished. We used plexiglass for
the controller surface so that the guts of the game could be seen.
Finally, we turned off the shop lights and powered up the LEDs.
The game was then played numerous times for quality assurance. We made
very sure it would work at the event which was just a few days away.
The big day arrived and we started securing the foundation with a wide
beam standing in the center. There is another team in the background of the first
photo that had the same idea.
It was around this time passersby started to recognize what we were
building.
We were careful to connect the wires between each layer. We did this
by leaving one or two cans out from
the front of the previous layer so that we could reach in and plug in the connector.
The game worked as planned and was a big hit. The structure was given
the Best Use of Labels award.
The cans were donated to the local food pantry and the wood structure
was repurposed, but the electronics are still somewhere safe in the shop.